Trainz 2004 is an upgraded and enhanced update of the successful Trainz release two years ago. It's a complete package, not an add-on, and there's enough new here to attract owners of the earlier title. In Trainz 2004, the train fan, whether casual or committed, needs look no further to indulge their passion.
The product retains all the pluses, ease of use and beauty noted by my colleague reviewer a few years back, and a lot more. It's all here, the authenticity, controls, the dramatic vistas, and now there're products and passengers to give more substance to the experience of learning about, driving and collecting great engines and their rolling stock.
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Trainz Railroad Simulator 2004 Demo. This is the demo for Trainz Railroad Simulator 2004 a game that lets players operate their choice of locomotives, from the golden age of steam through to modern high-speed electrics, under a variety of challenging conditions in real world scenarios.
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Quick fire pool 8 ball multiplayer. The main menu now offers the Driver and Scenarios choices for train play, Surveyor for scenario creation, the Railyard for viewing your collection of cars and locomotives and the Trainz Exchange, a direct link to online resources. Two modes of control are available, the Digital Command Control (DCC) presents an easy-to-use HUD-style interface much like the controls of a miniature model train set, with a simple dial for forward and back throttle control. Cab mode gives you direct mouse-click 3D interactive control over the very levers and switches that control the meticulously reproduced virtual locomotives. This is a much more involved way of driving the trains, especially for the tricky and temperamental steam engines. In either mode, not all driving need be done from in the cab; the keyboard can be used for control from the outside views.
Trainz: Railroad Simulator 2004 security and download notice Download.hr periodically updates software information of Trainz: Railroad Simulator 2004 from the software publisher (Auran), but some information may be slightly out-of-date or incorrect.
Trainz 2004 might easily be regarded as a double simulation, of both the real world of train driving and the miniature world of model train layouts. The Surveyor tool is one of the best -- if not the best -- map/scenario editor yet seen. It has a platform feel and indeed could be used as a planning tool for a home set-up. Maps can be set-up in the various model scales (HO, N, etc.). A measure of the product's comprehensive nature might be the fact that one of the provided third-party object sets is a mix of wooden toy trains, track and decorations, much like the Brio or Thomas the Tank Engine sets popular with young children.
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Through the interactive industries system, waybills are generated for commodities to be moved between and among the various facilities on the map. For instance, you might move logs from the logging company to the chipping plant for reduction to wood chips and then move the chips to the pulping mill. It's not a managing sim where you build a city, but more a scheduling and logistics exercise, guiding and switching the trains involved in a regional economy.
The Railyard is for your collecting effort. Here you can view the engines, cabooses and rolling stock that you have accumulated. The basic set starts you off with a good mix. And while there is no multiplayer gameplay, there is a thriving user community for 3rd party content and support, as you might imagine in a hobby matchless over the years for the passion of its adherents. And a long as there are bright products like Trainz 2004 around, the passion will never fade.
Overall rating: 8
Platforms:
PC
Publisher:
Strategy First
Developer:
Auran
Genres:
Simulator / Train Simulator
Release Date:
February 13, 2002
Game Modes:
Singleplayer
Too few scenarios grinds Trainz to a halt.
The first thing you should know about Trainz is that the main focus aren’t really the trains themselves, but rather the scenario and level editors. It’s a product that tries to recreate the charm of those miniature railway sets. There are an estimated 3 million model-railroading enthusiasts around the world, and Aussie developer Auran thought they would want to build a virtual railroad alongside the model ones. Trainz consists of three separate modules: My Collection, Surveyor, and Driver.
The first of these is a viewer that you use to study all of the locomotives and rolling stock in your inventory. Trainz ships with over two dozen diesel and electric locomotives and five dozen freight and passenger cars from railroads all around the world. A high degree of expandability means that new additions can also be downloaded from Auran’s website as they become available.
Surveyor mode lets you create complex scenic backdrops and track layouts for your virtual railroad. No need to muck around with papier-mâché mountains here, as Auran has developed an extremely powerful (and simple) 3D terrain- and object-editing suite. You can manipulate topography; paint ground textures; model buildings, bridges, and trees in 3D; add dynamic road traffic; and, of course, lay track.
When on the rails, you have the option of controlling the locomotive in DCC mode that emulates the classic model-railroading electric controller, or Cabin mode that grants you complete control over the train levers. Driving successfully is the usual ballet of throttle controls, braking and adjusting the direction, and much of the skill stems from calculating when and how much power you should apply to keep to your schedule while not exceeding the speed limit. A point system neatly lets you track your performance through scripted scenarios.
Though the Cabin mode makes a reasonable stab at real-world physics, they’re still a far cry from the excellent train dynamics found in Microsoft’s Train Simulator. Another significant flaw is the near-absence of any proper collision detection. You can derail trains by running them too fast, but head-on collisions aren’t possible, and trains will quite inexplicably pass right through one another at crossover junctions.
What Trainz ultimately fails to deliver, however, are actual scenarios. There are only eight available out of the box, and while they are pretty fun, they are far too few of them to keep the action going. Also lacking are the types of locomotives – mainly diesel, some electric, but no steam. With so few skill-testing assignments to pursue, no lengthy Orient Express–style routes to explore, and zero multiplayer options, you’re essentially left with an operational yet instruction-free model train set that just happens to fit neatly onto your PC’s hard drive.
System Requirements: Pentium III 700 MHz, 256 MB RAM, 1.1 GB HDD, WinXP